Just Joshin' #127 (Computer Chess)



1 Family Photo:
Computer Chess

I thought chess would become less popular once computers solved it. Why play when computers already know all the moves?

You can take this to nihilistic extremes. Why write when AI can draft a better essay? Why climb a mountain when a drone can race to the top? Why go to the moon? Instead of planting a flag, a robot could have just speared the moon with a javelin as it orbited by.

But I was wrong: computers solved chess and chess is more popular than ever. Computers made chess accessible to regular people. Computers can evaluate complex chess positions and score who's winning, making chess a spectator sport. Pre-computer chess was like watching football without yardline markings. Now the gridiron has advanced analytics.

We're in a chess renaissance.

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My parenting philosophy is that I'm not interested in forcing my kids to do anything they're not interested in...with the exception of taking a bath.

I am interested in exposing my kids to a wide range of things they might be interested in. And also in presenting useful things to them in ways that might pique their interests.

I think playing chess is a useful thing. There's value in playing games. There's value in learning to win and lose. And in learning to win and lose well. There's value in learning strategy and thinking about tactics. There's value in learning to access the deep concentration required to play chess at a high level—though ultimately all these skills are probably best applied to domains other than playing chess at a high level.

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We have chessboards and chess pieces. I've gotten them out a few times, but Calvin and Lawrence haven't been to interested in them yet. There's a chess set on a table at the public library where Lawrence likes knocking the pieces onto the floor, but that's not the interest I'm hoping to inspire.

Last week, Calvin woke up early and I needed to do a quiet activity with him while the rest of the house slept. I took him into my office and we played chess on my computer. Specifically, we played pawn chess. Each side has a row of pawns and the goal is to get one of your pawns to the other side of the board.

Calvin liked it.

I liked it too.

Computer chess is more accessible than physical chess. I showed Calvin how to click on his piece, then the computer showed him whether he could move it one or two spaces forward. The computer showed him when his piece was blocked. The computer showed him how to attack diagonally. It was a pleasant teaching dynamic of us working with the computer instead of me policing the rules against Calvin: "No, you can't do that.", "No, that's not a legal move.", "No, that's my piece.", "No, put that back."

A while back, a chess-playing friend of mine recommended I look into Story Time Chess. It makes physical chess more accessible to children. I haven't ordered it yet, but might soon. We'll see if it piques their interests.


1 Dad Joke:
Human Chess

Why was the chess piece unhappy?
It felt like it was just a pawn in someone else's game.

*image by Dad[AI]Base


Highlights:
Computer-Human Chess

What Chess Competitions Taught Me About Startups by Bill Mei

The single biggest thing I did to improve my chess game as a beginner was to read chess books. This helped me go from beginner to intermediate in a relatively short time. But once I became an intermediate player, I benefitted more from observing analysis and commentary of professional players, and getting coached on the strengths and weaknesses of my own play. However, there is only one way to go from intermediate to advanced: play many, many games against other people who are slightly better than you are. You can’t rely on other people’s advice forever and if you want to truly excel at the game you have to discard some of the advice and create your own strategies.

What are humans still good for? The turning point in Freestyle chess may be approaching by Tyler Cowen (2013)

Some of you will know that Average is Over contains an extensive discussion of “freestyle chess,” where humans can use any and all tools available — most of all computers and computer programs — to play the best chess game possible. The book also notes that “man plus computer” is a stronger player than “computer alone,” at least provided the human knows what he is doing.

Average is Over also raised the possibility that, fairly soon, the computer programs might be good enough that adding the human to the computer doesn’t bring any advantage.

Circa 2008, at ninety minutes per game, the best human-computer teams were better than the computer programs alone. But 2013 or 2014 may be another story. And clearly at, say, thirty or sixty seconds a game the human hasn’t been able to add value to the computer for some time now.

And of course this has implications for more traditional labor markets as well. You might train to help a computer program read medical scans, and for thirteen years add real value with your intuition and your ability to revise the computer’s mistakes or at least to get the doctor to take a closer look. But it takes more and more time for you to improve on the computer each year. And then one day…poof! ZMP for you.

Tyler Cowen AMA on Progress Forum

The Most Popular Chess Streamer on Twitch by Jacob Sweet

Once hailed as the future of American chess, Nakamura has devoted his life to an ultracompetitive game, one that only two or three dozen people can make a comfortable living solely from playing. As he rose up the world ranks, he treated opponents like enemies and used criticism as fuel, becoming a highly disliked member of the chess scene. In online chess, where he was known for his blitz prowess since the two-thousands, he often accused opponents of cheating and fired off nasty messages after losses. The “I literally don’t care” mantra itself is a reference to Nakamura’s bitter reaction to a fluke online loss in which he repeated the phrase many more times than one would expect from someone who literally did not care.

Ronen V on Twitter

Kurt Vonnegut on the Shapes of Stories

video preview
Well, there's no reason why the simple shapes of stories can't be fed into computers. They are beautiful shapes.

This is the GI axis. Good fortune, ill fortune, sickness and poverty down here, wealth and boisterous good health up there. Here's the very middle. Now, this is the Be axis. B stands for beginning. E stands for...
...
Now, these are beautiful curves, and this gets a little complicated. Computers can now play chess, so I don't know why they can't digest this very difficult curve I'm going to draw for you now. And it so happens that this is the most popular story in our civilization, western civilization.

iamJoshKnox Highlight:

Can you do me a favor?

If you have time, I'm working on a couple essay drafts and I'd love your feedback:

4 Running Lies I Was Told in PE

Reflections on running and a family running event from last month. This is mostly polished up, but would like to make sure the writing is clear. Is there anything you think I should expand on?

imAGIne futures

This is more of a doodle right now...trying to think about how AI will change the future. I need to flesh out the subsections, but I find myself losing interest in this project at times. I don't know what I'm trying to turn it into. Is this interesting? Do you have other thoughts about domains that will be reshaped by AI?


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iamJoshKnox​


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Josh Knox

Hi! I am Josh Knox. Read more of me here: 👇

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